Merhaba Arkadaşlar bu konuyu sızlere arşivimde bulunan Vsro Kurulum Hakkındakı bılgılerımı sızelere anlatıcagım umarım işinize yarar
1-Normal Uniqueler Yerine Ver3
Bazı serverlerde normal uniqueler lag oluşturduğu için (çıkan eliteler kalıp lag oluşturuyor.)
]
Kod:
USE [SRO_VT_SHARD]
UPDATE [dbo].[Tab_RefTactics]SET dwObjID = replace(dwObjID, '1954', '7551')WHERE dwObjID LIKE '1954';
UPDATE [dbo].[Tab_RefTactics]SET dwObjID = replace(dwObjID, '1982', '7558')WHERE dwObjID LIKE '1982';
UPDATE [dbo].[Tab_RefTactics]SET dwObjID = replace(dwObjID, '2002', '7560')WHERE dwObjID LIKE '2002';
UPDATE [dbo].[Tab_RefTactics]SET dwObjID = replace(dwObjID, '3810', '7562')WHERE dwObjID LIKE '3810';
UPDATE [dbo].[Tab_RefTactics]SET dwObjID = replace(dwObjID, '3875', '7564')WHERE dwObjID LIKE '3875';
UPDATE [dbo].[Tab_RefTactics]SET dwObjID = replace(dwObjID, '14936', '23308')WHERE dwObjID LIKE '14936';
UPDATE [dbo].[Tab_RefTactics]SET dwObjID = replace(dwObjID, '5871', '23307')WHERE dwObjID LIKE '5871';
2- Unique spawn süreleri
Bunları tek tek sharda yollayacaksınız.. Bu kodlar ile spawnlar yarım saat olarak değişir(1800:60=30 dakika) Daha uzun veya daha kısa sürede çıkmasını istiyorsanız spawn süresini saniyeye dönüştürüp dwDelayTimeMin ve dwDelayTimeMax kısmına yazın..
Kod:
Tiger Girl
Update Tab_RefNest Set dwDelayTimeMin=1800 , dwDelayTimeMax=1800 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_CH_TIGERWOMAN'))
Uruchi
Update Tab_RefNest Set dwDelayTimeMin=1800 , dwDelayTimeMax=1800 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics
WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_OA_URUCHI'))
Isyutaru
Update Tab_RefNest Set dwDelayTimeMin=1800 , dwDelayTimeMax=1800 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_KK_ISYUTARU'))
Lord Yarkan:
Update Tab_RefNest Set dwDelayTimeMin=1800 , dwDelayTimeMax=1800 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_TK_BONELORD'))
Demon Shaitan
Update Tab_RefNest Set dwDelayTimeMin=1800 , dwDelayTimeMax=1800 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_RM_TAHOMET'))
Cerberus
Update Tab_RefNest Set dwDelayTimeMin=1800 , dwDelayTimeMax=1800 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_EU_KERBEROS'))
Captain ivy
Update Tab_RefNest Set dwDelayTimeMin=1800 , dwDelayTimeMax=1800 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_AM_IVY'))
3- Fortress War Zaman Ayarı
Kod:
(Benım verdıgım ornektır sız kendınıze gore ayarlayın )
1.Adım ;
Smc`ye giriş yapıyoruz , Smc`nin içinden SR_Scheduler'e giriyoruz.Oradan şunları buluyoruz ;
PHP- Kodu:
SCHEDULE_DEF_SIEGE_REQUEST_PERIOD ( Fortress Kayıt Zamanı )
SCHEDULE_DEF_SIEGE_PERIOD ( Fortress War Zamanı )
SCHEDULE_DEF_SIEGE_FORTRESS_DB_UPDATE ( Fortress War Kazananlarını Databaseye Kaydetme Zamanı )
2.Adım ;
Örnek olarak Kale savaşını Saat 19:00`da yapacağız.Bunun için aşağıdakilerin zamanlarını şöyle ayarlamalıyız.
SCHEDULE_DEF_SIEGE_REQUEST_PERIOD => 00:00 - 15:30 (Gece 12 de başlayıp , Öğlen 15:30 da biteceğini gösteriyor.) (Bunu isteğinize göre değiştirebilirsiniz.)
SCHEDULE_DEF_SIEGE_PERIOD => 19:30 - 21:30 ( 2 Saat sürecek.Kale savaşı için oyundan 19:00 da NOTİCE geçecek.Kale savaşına 30 dakika kaldı diye.) (Saat 19:00 da başlayacak ve 21:30 da bitecek.)
SCHEDULE_DEF_SIEGE_FORTRESS_DB_UPDATE => 19:30 - 19:31 (Buda kale savaşının bittikten 1 dakika içerisinde databaseye kaydedecek.)
4-Job ve Guild Cezalarını Kaldırma
Kod:
Job ve Guild cezalarıını tamamen kaldırma
USE [SRO_VT_SHARD]
GO
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER procedure [dbo].[_AddTimedJob]
@CharID int,
@Category tinyint,
@JobID int,
@TimeToKeep int,
@Data1 int,
@Data2 int,
--##begin due to develop composite item
@Data3 int,
@Data4 int,
@Data5 int,
@Data6 int,
@Data7 int,
@Data8 int,
@Serial64 bigint,
@JID int
--##end due to develop composite item
as
if (not exists (select CharID from _Char with (nolock) where CharID = @CharID))
return -1
if (@TimeToKeep <= 0)
return -2
declare @NewJobID int
set @NewJobID = 0
--##JobID 1 = Guild // JobID 2 = Thief/Hunter/Trader
--##If you want to only have one not both, then just modify the line below!
if (@JobID = 1 or @JobID = 2)
BEGIN
return -1
END
ELSE
BEGIN
--##begin due to develop composite item
insert into _TimedJob(CharID,Category,JobID,TimeToKeep,Data1,Data2,Data3,Data4,Data5,Data6,Data7,Data8,Serial64, JID)
values(@CharID, @Category, @JobID, @TimeToKeep, @Data1, @Data2, @Data3, @Data4, @Data5, @Data6, @Data7, @Data8, @Serial64, @JID)
END
--##end due to develop composite item
set @NewJobID = @@identity
if (@@error <> 0 or @@rowcount = 0)
return -3
return @NewJobID
5- Sorunsuz Silk Vermek [Query]
Kod:
Öncelikle silk alacak adamın oyuna giriş ID'sini öğrenip bu aşağıdaki koda Adamın giriş ID'sini yazın execute yapın. Hemen aşağıda JID çıkacaktır silk vermek içinde bize bu JID yeterli.[/b]
SELECT JID, StrUserID
FROM TB_User
WHERE (StrUserID LIKE '%Oyuna giriş ID buraya yaz%')
6-Başlangıcta Builde Göre İtem Vermek
Not ! Kendınıze Gore Ayarlamayı Unutmayın
Kod:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 15/07/2013 04:54:49 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
SET @CharName =@CharName
-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »y¼º ½ÇÆ?! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -4
END
BEGIN TRANSACTION
-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼ ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- µ?ÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- »ó°©
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹ÙÁö
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ¹æÆ?
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ È°À̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎº?
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ¾Æ¹ÙŸ Àκ¥Å丮 »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList¿¡ ID ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
--EUROPE MAAAAAn
IF (@RefBootsID = 11622 or @RefBootsID = 11625 or @RefBootsID = 11619 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END
--EUROPE WOMENNN
IF (@RefBootsID = 11631 or @RefBootsID = 11634 or @RefBootsID = 11628 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END
--CHina MAAAAN
IF (@RefBootsID = 3639 or @RefBootsID = 3642 or @RefBootsID = 3645 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END
--CHINA WOMENNN
IF (@RefBootsID = 3648 or @RefBootsID = 3651 or @RefBootsID = 3654 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END
-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
Avrupa Karakteri Erkek Cinsi
IF (@RefBootsID = 11622 or @RefBootsID = 11625 or @RefBootsID = 11619 )
BEGIN
[/BILGI][BILGI]-- Örn : exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1 ( 5 Adet Reverse Ekler )
END
--Avrupa Karakteri Kadın Cinsi
IF (@RefBootsID = 11631 or @RefBootsID = 11634 or @RefBootsID = 11628 )
BEGIN
-- Örn : exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1 ( 5 Adet Reverse Ekler )
END
--Chinese Karakteri Erkek Cinsi
IF (@RefBootsID = 3639 or @RefBootsID = 3642 or @RefBootsID = 3645 )
BEGIN
-- Örn : exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1 ( 5 Adet Reverse Ekler )
END
--Chinese Karakteri Kadın Cinsi
IF (@RefBootsID = 3648 or @RefBootsID = 3651 or @RefBootsID = 3654 )
BEGIN
-- Örn : exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',5,1 ( 5 Adet Reverse Ekler )
END
7-Job Rate Ayarlamak
Kod:
USE [SRO_VT_SHARD]
GO
-- *120 ratedir yanı carpı 120 kac x olsun ıstıyorsanız onu yazın --
UPDATE dbo._RefObjCommon
SET Price = 383*15
WHERE Price = 383
UPDATE dbo._RefObjCommon
SET SellPrice = 191*15
WHERE SellPrice = 191
UPDATE dbo._RefPricePolicyOfItem
SET Cost = 383*15
WHERE Cost = 383
8-Sox Drop Ayarlama
Kod:
USE SRO_VT_SHARD DECLARE @RATE INT SET @RATE = 20 -- set the rate here
update _RefDropClassSel_RareEquip set ProbGroup1 = ProbGroup1*@RATE
update _RefDropClassSel_RareEquip set ProbGroup2 = ProbGroup2*@RATE
update _RefDropClassSel_RareEquip set ProbGroup3 = ProbGroup3*@RATE
update _RefDropClassSel_RareEquip set ProbGroup4 = ProbGroup4*@RATE
update _RefDropClassSel_RareEquip set ProbGroup5 = ProbGroup5*@RATE
update _RefDropClassSel_RareEquip set ProbGroup6 = ProbGroup6*@RATE
update _RefDropClassSel_RareEquip set ProbGroup7 = ProbGroup7*@RATE
update _RefDropClassSel_RareEquip set ProbGroup8 = ProbGroup8*@RATE
update _RefDropClassSel_RareEquip set ProbGroup9 = ProbGroup9*@RATE
update _RefDropClassSel_RareEquip set ProbGroup10 = ProbGroup10*@RATE
update _RefDropClassSel_RareEquip set ProbGroup11 = ProbGroup11*@RATE
update _RefDropClassSel_RareEquip set ProbGroup12 = ProbGroup12*@RATE
update _RefDropClassSel_RareEquip set ProbGroup13 = ProbGroup13*@RATE
update _RefDropClassSel_RareEquip set ProbGroup14 = ProbGroup14*@RATE
update _RefDropClassSel_RareEquip set ProbGroup15 = ProbGroup15*@RATE
update _RefDropClassSel_RareEquip set ProbGroup16 = ProbGroup16*@RATE
update _RefDropClassSel_RareEquip set ProbGroup17 = ProbGroup17*@RATE
update _RefDropClassSel_RareEquip set ProbGroup18 = ProbGroup18*@RATE
update _RefDropClassSel_RareEquip set ProbGroup19 = ProbGroup19*@RATE
update _RefDropClassSel_RareEquip set ProbGroup20 = ProbGroup20*@RATE
update _RefDropClassSel_RareEquip set ProbGroup21 = ProbGroup21*@RATE
update _RefDropClassSel_RareEquip set ProbGroup22 = ProbGroup22*@RATE
update _RefDropClassSel_RareEquip set ProbGroup23 = ProbGroup23*@RATE
update _RefDropClassSel_RareEquip set ProbGroup24 = ProbGroup24*@RATE
update _RefDropClassSel_RareEquip set ProbGroup25 = ProbGroup25*@RATE
update _RefDropClassSel_RareEquip set ProbGroup26 = ProbGroup26*@RATE
update _RefDropClassSel_RareEquip set ProbGroup27 = ProbGroup27*@RATE
update _RefDropClassSel_RareEquip set ProbGroup28 = ProbGroup28*@RATE
update _RefDropClassSel_RareEquip set ProbGroup29 = ProbGroup29*@RATE
update _RefDropClassSel_RareEquip set ProbGroup30 = ProbGroup30*@RATE
update _RefDropClassSel_RareEquip set ProbGroup31 = ProbGroup31*@RATE
9- Unique Scroll Ekleme
İlk olarak media2pk çıkarıcımız ile ItemdataX.txt çıkartıyoruz ve düzenliyoruz.
HTML-Kodu:
Kod:
1 41798 ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 ??? xxx SN_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 1 1 1 255 0 1 0 0 1 0 100000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj xxx xxx 5 2 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 -1 MOB_CH_TIGERWOMAN_L3 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 41799 ITEM_SCROLL_MOB_OA_URUCHI_L3 ??? xxx SN_ITEM_SCROLL_MOB_OA_URUCHI_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 1 1 1 255 0 1 0 0 1 0 150000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj xxx xxx 5 2 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 -1 MOB_OA_URUCHI_L3 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 41800 ITEM_SCROLL_MOB_KK_ISYUTARU_L3 ??? xxx SN_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 1 1 1 255 0 1 0 0 1 0 200000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj xxx xxx 5 2 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 -1 MOB_KK_ISYUTARU_L3 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
1 41801 ITEM_SCROLL_MOB_TK_BONELORD_L3 ??? xxx SN_ITEM_SCROLL_MOB_TK_BONELORD_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 1 1 1 255 0 1 0 0 1 0 300000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj xxx xxx 5 2 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 -1 MOB_TK_BONELORD_L3 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0
RefObjCommon açıyoruz ve editliyoruz;
HTML-Kodu:
Kod:
1 41799 ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 ??? xxx SN_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 0 1 1 255 3 1 0 0 1 0 100000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj XXX XXX 21334
1 41799 ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 ??? xxx SN_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 0 1 1 255 3 1 0 0 1 0 100000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj XXX XXX 21334
1 41801 ITEM_SCROLL_MOB_KK_ISYUTARU_L3 ??? xxx SN_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 0 1 1 255 3 1 0 0 1 0 200000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj XXX XXX 21336
1 41802 ITEM_SCROLL_MOB_TK_BONELORD_L3 ??? xxx SN_ITEM_SCROLL_MOB_TK_BONELORD_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC 0 0 3 3 3 2 18000 3 0 0 1 1 255 3 1 0 0 1 0 300000000 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 5 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_scroll.bsr item\etc\e050729_summon_scroll.ddj XXX XXX 21337
RefObjItem;
HTML-Kodu:
Kod:
21334 5 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 MOB_CH_TIGERWOMAN_L3 -1 xxx -1 xxx -1 xxxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
21335 5 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 MOB_OA_URUCHI_L3 -1 xxx -1 xxx -1 xxxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
21336 5 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 MOB_KK_ISYUTARU_L3 -1 xxx -1 xxx -1 xxxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
21337 5 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 MOB_TK_BONELORD_L3 -1 xxx -1 xxx -1 xxxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 0 0 0
Refpackageitem;
HTML-Kodu:
Kod:
1 15 84045 PACKAGE_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 0 EXPAND_TERM_ALL SN_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC item\etc\e050729_summon_scroll.ddj -1 xxx -1 xxx -1 xxx -1 xxx
1 15 84046 PACKAGE_ITEM_SCROLL_MOB_OA_URUCHI_L3 0 EXPAND_TERM_ALL SN_ITEM_SCROLL_MOB_OA_URUCHI_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC item\etc\e050729_summon_scroll.ddj -1 xxx -1 xxx -1 xxx -1 xxx
1 15 84047 PACKAGE_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 0 EXPAND_TERM_ALL SN_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC item\etc\e050729_summon_scroll.ddj -1 xxx -1 xxx -1 xxx -1 xxx
1 15 84048 PACKAGE_ITEM_SCROLL_MOB_TK_BONELORD_L3 0 EXPAND_TERM_ALL SN_ITEM_SCROLL_MOB_TK_BONELORD_L3 SN_ITEM_SCROLL_UNIQUE_TT_DESC item\etc\e050729_summon_scroll.ddj -1 xxx -1 xxx -1 xxx -1 xxx
Burada fiyatını ayarlıyoruz;
HTML-Kodu:
Kod:
1 15 PACKAGE_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 1 0 100000000 -1 xxx 0 xxx 0 xxx 0 xxx
1 15 PACKAGE_ITEM_SCROLL_MOB_OA_URUCHI_L3 1 0 150000000 -1 xxx 0 xxx 0 xxx 0 xxx
1 15 PACKAGE_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 1 0 200000000 -1 xxx 0 xxx 0 xxx 0 xxx
1 15 PACKAGE_ITEM_SCROLL_MOB_TK_BONELORD_L3 1 0 300000000 -1 xxx 0 xxx 0 xxx 0 xxx
Refscrapofpackageitem;
HTML-Kodu:
Kod:
1 15 PACKAGE_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 xxx -1 xxx -1 xxx -1 xxx 86691
1 15 PACKAGE_ITEM_SCROLL_MOB_OA_URUCHI_L3 ITEM_SCROLL_MOB_OA_URUCHI_L3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 xxx -1 xxx -1 xxx -1 xxx 86692
1 15 PACKAGE_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 ITEM_SCROLL_MOB_KK_ISYUTARU_L3 0000000000000000-1 xxx -1 xxx -1 xxx -1 xxx 86693
1 15 PACKAGE_ITEM_SCROLL_MOB_TK_BONELORD_L3 ITEM_SCROLL_MOB_TK_BONELORD_L3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 xxx -1 xxx -1 xxx -1 xxx 86694
Son işlemimiz ise scrolları koyacagımız Npc ayarlıyoruz ben ozel npc edıtlemıştım oraya koymustum.Siz istediginize ekliye bilirsiniz.
refshopgoods açıyoruz ve eklemeye başlıyoruz
;HTML-Kodu:
Kod:
1 15 STORE_Rısus_NPC_EU_TAB1 PACKAGE_ITEM_SCROLL_MOB_CH_TIGERWOMAN_L3 0 -1 xxx -1 xxx -1 xxx -1 xxx
1 15 STORE_Rısus_NPC_EU_TAB1 PACKAGE_ITEM_SCROLL_MOB_OA_URUCHI_L3 1 -1 xxx -1 xxx -1 xxx -1 xxx
1 15 STORE_Rısus_NPC_EU_TAB1 PACKAGE_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 2 -1 xxx -1 xxx -1 xxx -1 xxx
1 15 STORE_Rısus_NPC_EU_TAB1 PACKAGE_ITEM_SCROLL_MOB_KK_ISYUTARU_L3 2 -1 xxx -1 xxx -1 xxx -1 xxx
1 15 STORE_Rısus_NPC_EU_TAB1 PACKAGE_ITEM_SCROLL_MOB_TK_BONELORD_L3 3 -1 xxx -1 xxx -1 xxx -1 xxx
Yakında Zamanda Arşiv 2 # Eklıyeceğim
Şimdilik Bu Kadar Diyelim Takıldıgınız Yerler olursa om veya konu altından mesaj atarsanız yardımcı olurum , Umarım İşinize Yarar