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FB DEVİL YOLLAMA
Premium Çar Ekle
FB İTEM YOLLAMA 15LER DGLERİDİR İSTEGİNİZ DGDE YOLLAYN
Teleport Ekleme
Unigelerin Yerini Degiştirme Veya Spawda Olmayanları Spawwa ekleme
Magic Pop Rate
STONE RATEYİ DEGİŞTİRİN
Mob Levellerini Düzenleyin
Guild Cezalarını 0 Yapın
Artılı İtem Yollayın
Carın Butun Skillerini Açmak
Kayıb Dünya Sürelerini Düzenlemek
Şehir İsimleri
Arkadaşlar Arsivden Paylaşımdır Güle Güle Kullanın
Kod:
USE SRO_VT_ACCOUNT
UPDATE SK_Silk set silk_own = 10000 WHERE silk_own < 10000
Kod:
USE SRO_VT_ACCOUNT
SELECT * FROM TB_User
WHERE StrUserID='GM'
UPDATE srcms_userprofiles SET whois='admin' WHERE JID=9
Kod:
USE SRO_VT_SHARD
UPDATE _Char SET LatestRegion= 27244, posX= 270 , posY= 180 ,posZ= 1421 ,AppointedTeleport=27244,TelRegion= 0, TelPosX= 0, TelPosY= 0, TelPosZ= 0,
DiedRegion= 0 ,DiedPosX= 0 ,DiedPosY= 0, DiedPosZ= 0, WorldID= 1 WHERE CharName16 = ''
Kod:
USE SRO_VT_ACCOUNT
DECLARE @Serial bigint
declare @CID int
declare @AID int
declare @ItemCode varchar(50)
declare @loc varchar(50)
set @loc = 'inventory'
---------------------------------------------------
SET @Serial = ''
---------------------------------------------------
SET @CID = (select CharID from SHARD_VICTOR.dbo._Inventory where ItemID = (select ID64 from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))
if @CID is null
begin
SET @AID = (select UserJID from SHARD_VICTOR.dbo._Chest where ItemID = (select ID64 from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))
SET @loc = 'chest'
end
else if @AID is null
begin
SET @AID = (select UserJID from SHARD_VICTOR.dbo._User where CharID = (select OwnerCharID from SHARD_VICTOR.dbo._CharCOS where ID = (select COSID from SHARD_VICTOR.dbo._InvCOS where ItemID = (select ID64 from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))))
SET @loc = 'pet'
end
else
begin
SET @AID = (select UserJID from SHARD_VICTOR.dbo._User where CharID = @CID)
end
SET @ItemCode = (select CodeName128 from SHARD_VICTOR.dbo._RefObjCommon where ID = (select RefItemID from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))
SELECT top 1 tbuser.StrUserID as AccID, chart.CharName16 as CharName, @Serial as Serial, @ItemCode as ItemCode, @loc as Location
FROM TB_User as tbuser
JOIN SHARD_DB.dbo._AccountJID as accjid on tbuser.JID = accjid.JID
JOIN SHARD_DB.dbo._User as usert on accjid.JID = usert.UserJID
JOIN SHARD_DB.dbo._Char as chart on usert.CharID = chart.CharID
WHERE usert.UserJID = @AID
Kod:
USE SRO_VT_SHARD
UPDATE dbo._Items set MagParamNum='5',MagParam1='30064771144',MagParam2= '30064771150',MagParam3='5583457484950',MagParam4= '5583457484962',MagParam5='257698037898'
WHERE ID64='0'
6-To Back plus items
USE SRO_VT_SHARD
UPDATE _Items SET OptLevel = 20 WHERE OptLevel > 20
Kod:
USE SRO_VT_SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = 'Albert'
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_PREMIUM_GLOBAL_GOLDTIME_PLUS' ,1,0
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_NASRUN_UNIQUE',1,11
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E080723_HWAN_POTION',1000,0
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SD_TOKEN_04',1000,0
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_GODBLESS',1,0
exec _ADD_ITEM_EXTERN @CharName,'HONOR_RANK_CROWN',1,0
exec _ADD_ITEM_EXTERN @CharName,'HONOR_RANK_COPPER',1,0
exec _ADD_ITEM_EXTERN @CharName,'HONOR_RANK_GOLD',1,0
Kod:
USE SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = ''
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_BA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_HA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_FA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_LA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_AA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_SA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_UPPER_REINFORCE_RECIPE_WE_RARE_D_15',1,0
Kod:
USE SRO_VT_SHARD /* Add new Teleport By Albert */
DECLARE @Teleport VARCHAR (64)
DECLARE @CHARNAME1 VARCHAR (30)
DECLARE @CHARNAME2 VARCHAR (30)
DECLARE @OwnTeleport INT
DECLARE @Fee INT
DECLARE @RequiredLVL INT
/* Put your settings here */
SET @Teleport = 'unique_area1' -- any name you want ex: PK_ZONE or PVP_ZONE
SET @CHARNAME1 = '[GM]WildOne' -- Teleport position
SET @CHARNAME2 = 'Road' -- Spawn position after teleport
SET @OwnTeleport = 1 -- Target teleport ID ex: 1 for Jangan - 5 for Hotan - 20 for Constantinople
SET @Fee = 50000 -- Gold amount to Pass the teleport
SET @RequiredLVL = 0 -- minimum level required to teleport 0 for no restriction - ex:90 lvl 90 and higher can teleport
/* settings area end here */
IF EXISTS (SELECT CodeName128 FROM _RefObjCommon WHERE CodeName128 = 'STORE_'+@Teleport)
BEGIN
raiserror('The stated teleportname of %s is already exist!',11,1,@Teleport);
RETURN;
END
DECLARE @MAXOBJ INT = (SELECT MAX (ID) FROM _RefObjCommon)+1
DECLARE @REGION1 INT SET @REGION1 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSX1 INT SET @POSX1 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSY1 INT SET @POSY1 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSZ1 INT SET @POSZ1 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @LINK INT = (SELECT MAX (ID) FROM _RefObjStruct)+1
SET IDENTITY_INSERT _RefObjCommon ON
INSERT INTO _RefObjCommon (Service,ID,CodeName128,ObjName128,OrgObjCodeName128,NameStrID128,DescStrID128,CashItem,Bionic,TypeID1,TypeID2,TypeID3,TypeID4,DecayTime,Country,Rarity,CanTrade,CanSell,CanBuy,CanBorrow,CanDrop,CanPick,CanRepair,CanRevive,CanUse,CanThrow,Price,CostRepair,CostRevive,CostBorrow,KeepingFee,SellPrice,ReqLevelType1,ReqLevel1,ReqLevelType2,ReqLevel2,ReqLevelType3,ReqLevel3,ReqLevelType4,ReqLevel4,MaxContain,RegionID,Dir,OffsetX,OffsetY,OffsetZ,Speed1,Speed2,Scale,BCHeight,BCRadius,EventID,AssocFileObj128,AssocFileDrop128,AssocFileIcon128,AssocFile1_128,AssocFile2_128,Link) VALUES
(1,@MAXOBJ,'STORE_'+@Teleport,@Teleport,'xxx','SN_STORE_'+@Teleport,'xxx',0,0,4,1,1,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,-1,0,-1,0,-1,0,-1,@REGION1,0,@POSX1,@POSY1,@POSZ1,0,0,50,50,30,0,'quest\ins_quest_teleport.bsr','xxx','xxx','xxx','xxx',@link)
SET IDENTITY_INSERT _RefObjCommon OFF
print ''
print 'Add the following line to teleportbuilding.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@MAXOBJ)+' '+'STORE_'+@Teleport+' '+@Teleport+' xxx '+'SN_STORE_'+@Teleport+' xxx 0 0 4 1 1 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 '+CONVERT(varchar(max),@REGION1)+' 0 '+CONVERT(varchar(max),@POSX1)+' '+CONVERT(varchar(max),@POSY1)+' '+CONVERT(varchar(max),@POSZ1)+' 0 0 50 50 30 0 quest\teleport01.bsr xxx xxx xxx xxx '+CONVERT(varchar(max),@link)
print ''
print 'Add the following line to textdata_object.txt @server_dep\silkroad\textdata folder'
print ''
print '1 '+'SN_STORE_'+@Teleport+' '+@Teleport
print ''
print ''
SET IDENTITY_INSERT _RefObjStruct ON
INSERT INTO _RefObjStruct (ID,Dummy_Data) VALUES
(@LINK,0)
SET IDENTITY_INSERT _RefObjStruct OFF
DECLARE @MAXTELID INT = (SELECT MAX (ID) FROM _RefTeleport)+1
DECLARE @WORLDID INT = (SELECT (WorldID) FROM _Char where CharName16 = @CHARNAME2)
DECLARE @REGION2 INT SET @REGION2 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSX2 INT SET @POSX2 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSY2 INT SET @POSY2 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSZ2 INT SET @POSZ2 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME2)
INSERT INTO _RefTeleport (Service,ID,CodeName128,AssocRefObjCodeName128,AssocRefObjID,ZoneName128,GenRegionID,GenPos_X,GenPos_Y,GenPos_Z,GenAreaRadius,CanBeResurrectPos,CanGotoResurrectPos,GenWorldID,BindInteractionMask,FixedService) VALUES
(1,@MAXTELID,'GATE_'+@Teleport,'STORE_'+@Teleport,@MAXOBJ,'SN_STORE_'+@Teleport,@REGION2,@POSX2,@POSY2,@POSZ2,30,0,0,@WORLDID,1,0)
print ''
print 'Add the following line to teleportdata.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@MAXTELID)+' '+'GATE_'+@Teleport+' '+CONVERT(varchar(max),@MAXOBJ)+' '+'SN_STORE_'+@Teleport+' '+CONVERT(varchar(max),@REGION2)+' '+CONVERT(varchar(max),@POSX2)+' '+CONVERT(varchar(max),@POSY2)+' '+CONVERT(varchar(max),@POSZ2)+' 30 0 0 '+CONVERT(varchar(max),@WORLDID)+' 1 0'
print ''
print ''
IF @RequiredLVL = 0
BEGIN
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@OwnTeleport,@MAXTELID,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@MAXTELID,@OwnTeleport,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
print ''
print 'Add the following lines to teleportlink.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'
print '1 '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'
print ''
END
ELSE BEGIN
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@OwnTeleport,@MAXTELID,@Fee,0,0,0,1,@RequiredLVL,999,0,0,0,0,0,0,0,0,0,0,0,0)
print ''
print ''
print 'Add the following line to teleportlink.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 1 '+CONVERT(varchar(max),@RequiredLVL)+' 999 0 0 0 0 0 0 0 0 0 0 0 0'
print ''
END
print ''
print 'Done!'
Kod:
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_CH_TIGERWOMAN_L2' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'WildOne' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 1 -- Minimum time before appears in seconds
SET @maxdelay = 5 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 200 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
--SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE)
--SET IDENTITY_INSERT Tab_RefTactics OFF
--SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
--SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
--SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)
--SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
Kod:
USE [SRO_VT_SHARD]
GO
/* MsSQL Script For Change Magic Pop Rates - ! ******** ! */
DECLARE @Rate int
SET @Rate = 10
UPDATE dbo._RefGachaItemSet SET Ratio = Ratio*@Rate WHERE Ratio*@Rate < 32768 -- 32767 max value for smallint
Kod:
USE SRO_VT_SHARD
GO
UPDATE _RefObjItem
SET Param4 = Here Put The Rate You Want %
WHERE ID BETWEEN 4630 AND 5013
Kod:
USE SRO_VT_SHARD
Declare @link int, @codename varchar(max), @level int, @newlevel int;
set @codename = 'SN_MOB_SD_HIKE' /* <- from textdata_object.txt */
set @link = (SELECT Link FROM _RefObJCommon WHERE NameStrID128 = @codename)
set @newlevel = (
case
when (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10 <= 120 THEN (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10
ELSE 120
end);
UPDATE _RefObjChar SET Lvl = @newlevel WHERE ID = @link
UPDATE _RefObjChar SET ExpToGive = cast(ExpToGive*1.1 as bigint) WHERE ID = @link
UPDATE _RefObjChar SET MaxHP = cast(MaxHP*1.1 as bigint) WHERE ID = @link
Kod:
USE [SRO_VT_SHARD]
GO
/******By Albert ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER procedure [dbo].[_AddTimedJob]
@CharID int,
@Category tinyint,
@JobID int,
@TimeToKeep int,
@Data1 int,
@Data2 int,
--##begin due to develop composite item
@Data3 int,
@Data4 int,
@Data5 int,
@Data6 int,
@Data7 int,
@Data8 int,
@Serial64 bigint,
@JID int
--##end due to develop composite item
as
if (not exists (select CharID from _Char with (nolock) where CharID = @CharID))
return -1
if (@TimeToKeep <= 0)
return -2
declare @NewJobID int
set @NewJobID = 0
--##JobID 1 = Guild // JobID 2 = Thief/Hunter/Trader
--##If you want to only have one not both, then just modify the line below!
if (@JobID = 1 or @JobID = 2)
BEGIN
return -1
END
ELSE
BEGIN
--##begin due to develop composite item
insert into _TimedJob(CharID,Category,JobID,TimeToKeep,Data1,Data2,Data3,Data4,Data5,Data6,Data7,Data8,Serial64,JID)
values(@CharID, @Category, @JobID, @TimeToKeep, @Data1, @Data2, @Data3, @Data4, @Data5, @Data6, @Data7, @Data8, @Serial64, @JID)
END
--##end due to develop composite item
set @NewJobID = @@identity
if (@@error <> 0 or @@rowcount = 0)
return -3
return @NewJobID
Kod:
USE [SRO_VT_SHARD]
Declare @CharName Varchar (64)
Declare @Plus Varchar (64)
Declare @Slot Varchar (64)
Declare @CharID INT
Declare @Item INT
Set @CharName = 'Albert' -- Enter Your CharName
Set @Plus = '250' -- Plus OptLevel
Set @Slot = '13' -- First Inventory Slot
Set @CharID = (select CharID from _Char where CharName16 = @CharName)
Set @Item = ( select ItemID from _Inventory where CharID = @CharID and Slot = @Slot )
update _Items
set OptLevel = @Plus
where ID64 = @Item
Kod:
USE [SRO_VT_SHARD]
DECLARE @CharName varchar(255)
DECLARE @CharID INT
SET @CharName='11'
SELECT @CharID = CharID FROM _Char WHERE CharName16=@CharName
UPDATE _CharSkillMastery SET Level = '120' WHERE CharID=@CharID
INSERT INTO _CharSkill VALUES (@CharID,1,1)
INSERT INTO _CharSkill VALUES (@CharID,2,1)
INSERT INTO _CharSkill VALUES (@CharID,40,1)
INSERT INTO _CharSkill VALUES (@CharID,70,1)
INSERT INTO _CharSkill VALUES (@CharID,298,1)
INSERT INTO _CharSkill VALUES (@CharID,306,1)
INSERT INTO _CharSkill VALUES (@CharID,314,1)
INSERT INTO _CharSkill VALUES (@CharID,322,1)
INSERT INTO _CharSkill VALUES (@CharID,346,1)
INSERT INTO _CharSkill VALUES (@CharID,378,1)
INSERT INTO _CharSkill VALUES (@CharID,418,1)
INSERT INTO _CharSkill VALUES (@CharID,463,1)
INSERT INTO _CharSkill VALUES (@CharID,558,1)
INSERT INTO _CharSkill VALUES (@CharID,569,1)
INSERT INTO _CharSkill VALUES (@CharID,580,1)
INSERT INTO _CharSkill VALUES (@CharID,588,1)
INSERT INTO _CharSkill VALUES (@CharID,596,1)
INSERT INTO _CharSkill VALUES (@CharID,604,1)
INSERT INTO _CharSkill VALUES (@CharID,647,1)
INSERT INTO _CharSkill VALUES (@CharID,655,1)
INSERT INTO _CharSkill VALUES (@CharID,672,1)
INSERT INTO _CharSkill VALUES (@CharID,689,1)
INSERT INTO _CharSkill VALUES (@CharID,699,1)
INSERT INTO _CharSkill VALUES (@CharID,708,1)
INSERT INTO _CharSkill VALUES (@CharID,716,1)
INSERT INTO _CharSkill VALUES (@CharID,724,1)
INSERT INTO _CharSkill VALUES (@CharID,735,1)
INSERT INTO _CharSkill VALUES (@CharID,746,1)
INSERT INTO _CharSkill VALUES (@CharID,757,1)
INSERT INTO _CharSkill VALUES (@CharID,765,1)
INSERT INTO _CharSkill VALUES (@CharID,773,1)
INSERT INTO _CharSkill VALUES (@CharID,781,1)
INSERT INTO _CharSkill VALUES (@CharID,789,1)
INSERT INTO _CharSkill VALUES (@CharID,797,1)
INSERT INTO _CharSkill VALUES (@CharID,805,1)
INSERT INTO _CharSkill VALUES (@CharID,813,1)
INSERT INTO _CharSkill VALUES (@CharID,821,1)
INSERT INTO _CharSkill VALUES (@CharID,829,1)
INSERT INTO _CharSkill VALUES (@CharID,853,1)
INSERT INTO _CharSkill VALUES (@CharID,885,1)
INSERT INTO _CharSkill VALUES (@CharID,925,1)
INSERT INTO _CharSkill VALUES (@CharID,933,1)
INSERT INTO _CharSkill VALUES (@CharID,943,1)
INSERT INTO _CharSkill VALUES (@CharID,952,1)
INSERT INTO _CharSkill VALUES (@CharID,960,1)
INSERT INTO _CharSkill VALUES (@CharID,968,1)
INSERT INTO _CharSkill VALUES (@CharID,976,1)
INSERT INTO _CharSkill VALUES (@CharID,984,1)
INSERT INTO _CharSkill VALUES (@CharID,992,1)
INSERT INTO _CharSkill VALUES (@CharID,1003,1)
INSERT INTO _CharSkill VALUES (@CharID,1014,1)
INSERT INTO _CharSkill VALUES (@CharID,1025,1)
INSERT INTO _CharSkill VALUES (@CharID,1033,1)
INSERT INTO _CharSkill VALUES (@CharID,1041,1)
INSERT INTO _CharSkill VALUES (@CharID,1049,1)
INSERT INTO _CharSkill VALUES (@CharID,1053,1)
INSERT INTO _CharSkill VALUES (@CharID,1057,1)
INSERT INTO _CharSkill VALUES (@CharID,1065,1)
INSERT INTO _CharSkill VALUES (@CharID,1073,1)
INSERT INTO _CharSkill VALUES (@CharID,1081,1)
INSERT INTO _CharSkill VALUES (@CharID,1089,1)
INSERT INTO _CharSkill VALUES (@CharID,1099,1)
INSERT INTO _CharSkill VALUES (@CharID,1108,1)
INSERT INTO _CharSkill VALUES (@CharID,1116,1)
INSERT INTO _CharSkill VALUES (@CharID,1124,1)
INSERT INTO _CharSkill VALUES (@CharID,1132,1)
INSERT INTO _CharSkill VALUES (@CharID,1140,1)
INSERT INTO _CharSkill VALUES (@CharID,1148,1)
INSERT INTO _CharSkill VALUES (@CharID,1153,1)
INSERT INTO _CharSkill VALUES (@CharID,1158,1)
INSERT INTO _CharSkill VALUES (@CharID,1163,1)
INSERT INTO _CharSkill VALUES (@CharID,1168,1)
INSERT INTO _CharSkill VALUES (@CharID,1173,1)
INSERT INTO _CharSkill VALUES (@CharID,1178,1)
INSERT INTO _CharSkill VALUES (@CharID,1189,1)
INSERT INTO _CharSkill VALUES (@CharID,1200,1)
INSERT INTO _CharSkill VALUES (@CharID,1217,1)
INSERT INTO _CharSkill VALUES (@CharID,1234,1)
INSERT INTO _CharSkill VALUES (@CharID,1244,1)
INSERT INTO _CharSkill VALUES (@CharID,1253,1)
INSERT INTO _CharSkill VALUES (@CharID,1261,1)
INSERT INTO _CharSkill VALUES (@CharID,1269,1)
INSERT INTO _CharSkill VALUES (@CharID,1271,1)
INSERT INTO _CharSkill VALUES (@CharID,1273,1)
INSERT INTO _CharSkill VALUES (@CharID,1275,1)
INSERT INTO _CharSkill VALUES (@CharID,1286,1)
INSERT INTO _CharSkill VALUES (@CharID,1297,1)
INSERT INTO _CharSkill VALUES (@CharID,1308,1)
INSERT INTO _CharSkill VALUES (@CharID,1316,1)
INSERT INTO _CharSkill VALUES (@CharID,1324,1)
INSERT INTO _CharSkill VALUES (@CharID,1332,1)
INSERT INTO _CharSkill VALUES (@CharID,1337,1)
INSERT INTO _CharSkill VALUES (@CharID,1342,1)
INSERT INTO _CharSkill VALUES (@CharID,1350,1)
INSERT INTO _CharSkill VALUES (@CharID,1358,1)
INSERT INTO _CharSkill VALUES (@CharID,1368,1)
INSERT INTO _CharSkill VALUES (@CharID,1377,1)
INSERT INTO _CharSkill VALUES (@CharID,1385,1)
INSERT INTO _CharSkill VALUES (@CharID,1393,1)
INSERT INTO _CharSkill VALUES (@CharID,1398,1)
INSERT INTO _CharSkill VALUES (@CharID,1403,1)
INSERT INTO _CharSkill VALUES (@CharID,1408,1)
INSERT INTO _CharSkill VALUES (@CharID,1410,1)
INSERT INTO _CharSkill VALUES (@CharID,1412,1)
INSERT INTO _CharSkill VALUES (@CharID,1414,1)
INSERT INTO _CharSkill VALUES (@CharID,1422,1)
INSERT INTO _CharSkill VALUES (@CharID,1430,1)
INSERT INTO _CharSkill VALUES (@CharID,1438,1)
INSERT INTO _CharSkill VALUES (@CharID,1443,1)
INSERT INTO _CharSkill VALUES (@CharID,1448,1)
INSERT INTO _CharSkill VALUES (@CharID,1465,1)
INSERT INTO _CharSkill VALUES (@CharID,1482,1)
INSERT INTO _CharSkill VALUES (@CharID,1499,1)
INSERT INTO _CharSkill VALUES (@CharID,1509,1)
INSERT INTO _CharSkill VALUES (@CharID,1518,1)
INSERT INTO _CharSkill VALUES (@CharID,1526,1)
INSERT INTO _CharSkill VALUES (@CharID,1534,1)
INSERT INTO _CharSkill VALUES (@CharID,1539,1)
INSERT INTO _CharSkill VALUES (@CharID,1544,1)
INSERT INTO _CharSkill VALUES (@CharID,1549,1)
INSERT INTO _CharSkill VALUES (@CharID,1557,1)
INSERT INTO _CharSkill VALUES (@CharID,1565,1)
INSERT INTO _CharSkill VALUES (@CharID,1573,1)
INSERT INTO _CharSkill VALUES (@CharID,1578,1)
INSERT INTO _CharSkill VALUES (@CharID,1583,1)
INSERT INTO _CharSkill VALUES (@CharID,1588,1)
INSERT INTO _CharSkill VALUES (@CharID,1593,1)
INSERT INTO _CharSkill VALUES (@CharID,1598,1)
INSERT INTO _CharSkill VALUES (@CharID,1609,1)
INSERT INTO _CharSkill VALUES (@CharID,1617,1)
INSERT INTO _CharSkill VALUES (@CharID,1628,1)
INSERT INTO _CharSkill VALUES (@CharID,3149,1)
INSERT INTO _CharSkill VALUES (@CharID,3167,1)
INSERT INTO _CharSkill VALUES (@CharID,3176,1)
INSERT INTO _CharSkill VALUES (@CharID,3224,1)
INSERT INTO _CharSkill VALUES (@CharID,3340,1)
INSERT INTO _CharSkill VALUES (@CharID,3349,1)
INSERT INTO _CharSkill VALUES (@CharID,3364,1)
INSERT INTO _CharSkill VALUES (@CharID,3379,1)
INSERT INTO _CharSkill VALUES (@CharID,3391,1)
INSERT INTO _CharSkill VALUES (@CharID,3406,1)
INSERT INTO _CharSkill VALUES (@CharID,3409,1)
INSERT INTO _CharSkill VALUES (@CharID,3415,1)
INSERT INTO _CharSkill VALUES (@CharID,3430,1)
INSERT INTO _CharSkill VALUES (@CharID,3431,1)
INSERT INTO _CharSkill VALUES (@CharID,3446,1)
INSERT INTO _CharSkill VALUES (@CharID,3461,1)
INSERT INTO _CharSkill VALUES (@CharID,3467,1)
INSERT INTO _CharSkill VALUES (@CharID,3473,1)
INSERT INTO _CharSkill VALUES (@CharID,7139,1)
INSERT INTO _CharSkill VALUES (@CharID,7159,1)
INSERT INTO _CharSkill VALUES (@CharID,7203,1)
INSERT INTO _CharSkill VALUES (@CharID,7322,1)
INSERT INTO _CharSkill VALUES (@CharID,7385,1)
INSERT INTO _CharSkill VALUES (@CharID,7390,1)
INSERT INTO _CharSkill VALUES (@CharID,7392,1)
INSERT INTO _CharSkill VALUES (@CharID,7404,1)
INSERT INTO _CharSkill VALUES (@CharID,7418,1)
INSERT INTO _CharSkill VALUES (@CharID,7474,1)
INSERT INTO _CharSkill VALUES (@CharID,7484,1)
INSERT INTO _CharSkill VALUES (@CharID,7513,1)
INSERT INTO _CharSkill VALUES (@CharID,7520,1)
INSERT INTO _CharSkill VALUES (@CharID,7536,1)
INSERT INTO _CharSkill VALUES (@CharID,7554,1)
INSERT INTO _CharSkill VALUES (@CharID,7577,1)
INSERT INTO _CharSkill VALUES (@CharID,7582,1)
INSERT INTO _CharSkill VALUES (@CharID,7584,1)
INSERT INTO _CharSkill VALUES (@CharID,7596,1)
INSERT INTO _CharSkill VALUES (@CharID,7612,1)
INSERT INTO _CharSkill VALUES (@CharID,7637,1)
INSERT INTO _CharSkill VALUES (@CharID,7651,1)
INSERT INTO _CharSkill VALUES (@CharID,7672,1)
INSERT INTO _CharSkill VALUES (@CharID,7675,1)
INSERT INTO _CharSkill VALUES (@CharID,7688,1)
INSERT INTO _CharSkill VALUES (@CharID,7798,1)
INSERT INTO _CharSkill VALUES (@CharID,7805,1)
INSERT INTO _CharSkill VALUES (@CharID,7829,1)
INSERT INTO _CharSkill VALUES (@CharID,7838,1)
INSERT INTO _CharSkill VALUES (@CharID,7839,1)
INSERT INTO _CharSkill VALUES (@CharID,7853,1)
INSERT INTO _CharSkill VALUES (@CharID,7862,1)
INSERT INTO _CharSkill VALUES (@CharID,7877,1)
INSERT INTO _CharSkill VALUES (@CharID,7881,1)
INSERT INTO _CharSkill VALUES (@CharID,7894,1)
INSERT INTO _CharSkill VALUES (@CharID,7899,1)
INSERT INTO _CharSkill VALUES (@CharID,7907,1)
INSERT INTO _CharSkill VALUES (@CharID,7919,1)
INSERT INTO _CharSkill VALUES (@CharID,7931,1)
INSERT INTO _CharSkill VALUES (@CharID,7938,1)
INSERT INTO _CharSkill VALUES (@CharID,7947,1)
INSERT INTO _CharSkill VALUES (@CharID,7953,1)
INSERT INTO _CharSkill VALUES (@CharID,7959,1)
INSERT INTO _CharSkill VALUES (@CharID,7962,1)
INSERT INTO _CharSkill VALUES (@CharID,7972,1)
INSERT INTO _CharSkill VALUES (@CharID,7980,1)
INSERT INTO _CharSkill VALUES (@CharID,7995,1)
INSERT INTO _CharSkill VALUES (@CharID,7997,1)
INSERT INTO _CharSkill VALUES (@CharID,8010,1)
INSERT INTO _CharSkill VALUES (@CharID,8024,1)
INSERT INTO _CharSkill VALUES (@CharID,8050,1)
INSERT INTO _CharSkill VALUES (@CharID,8084,1)
INSERT INTO _CharSkill VALUES (@CharID,8097,1)
INSERT INTO _CharSkill VALUES (@CharID,8103,1)
INSERT INTO _CharSkill VALUES (@CharID,8109,1)
INSERT INTO _CharSkill VALUES (@CharID,8115,1)
INSERT INTO _CharSkill VALUES (@CharID,8119,1)
INSERT INTO _CharSkill VALUES (@CharID,8129,1)
INSERT INTO _CharSkill VALUES (@CharID,8133,1)
INSERT INTO _CharSkill VALUES (@CharID,8142,1)
INSERT INTO _CharSkill VALUES (@CharID,8150,1)
INSERT INTO _CharSkill VALUES (@CharID,8164,1)
INSERT INTO _CharSkill VALUES (@CharID,8171,1)
INSERT INTO _CharSkill VALUES (@CharID,8183,1)
INSERT INTO _CharSkill VALUES (@CharID,8195,1)
INSERT INTO _CharSkill VALUES (@CharID,8204,1)
INSERT INTO _CharSkill VALUES (@CharID,8214,1)
INSERT INTO _CharSkill VALUES (@CharID,8220,1)
INSERT INTO _CharSkill VALUES (@CharID,8221,1)
INSERT INTO _CharSkill VALUES (@CharID,8238,1)
INSERT INTO _CharSkill VALUES (@CharID,8239,1)
INSERT INTO _CharSkill VALUES (@CharID,8250,1)
INSERT INTO _CharSkill VALUES (@CharID,8253,1)
INSERT INTO _CharSkill VALUES (@CharID,8276,1)
INSERT INTO _CharSkill VALUES (@CharID,8291,1)
INSERT INTO _CharSkill VALUES (@CharID,8304,1)
INSERT INTO _CharSkill VALUES (@CharID,8316,1)
INSERT INTO _CharSkill VALUES (@CharID,8320,1)
INSERT INTO _CharSkill VALUES (@CharID,8338,1)
INSERT INTO _CharSkill VALUES (@CharID,8347,1)
INSERT INTO _CharSkill VALUES (@CharID,8348,1)
INSERT INTO _CharSkill VALUES (@CharID,8361,1)
INSERT INTO _CharSkill VALUES (@CharID,8370,1)
INSERT INTO _CharSkill VALUES (@CharID,8379,1)
INSERT INTO _CharSkill VALUES (@CharID,8383,1)
INSERT INTO _CharSkill VALUES (@CharID,8390,1)
INSERT INTO _CharSkill VALUES (@CharID,8399,1)
INSERT INTO _CharSkill VALUES (@CharID,8405,1)
INSERT INTO _CharSkill VALUES (@CharID,8410,1)
INSERT INTO _CharSkill VALUES (@CharID,8414,1)
INSERT INTO _CharSkill VALUES (@CharID,8416,1)
INSERT INTO _CharSkill VALUES (@CharID,20494,1)
INSERT INTO _CharSkill VALUES (@CharID,20497,1)
INSERT INTO _CharSkill VALUES (@CharID,20500,1)
INSERT INTO _CharSkill VALUES (@CharID,21215,1)
INSERT INTO _CharSkill VALUES (@CharID,21217,1)
INSERT INTO _CharSkill VALUES (@CharID,30578,1)
INSERT INTO _CharSkill VALUES (@CharID,30584,1)
INSERT INTO _CharSkill VALUES (@CharID,30590,1)
INSERT INTO _CharSkill VALUES (@CharID,30596,1)
INSERT INTO _CharSkill VALUES (@CharID,30600,1)
Kod:
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_2'
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_2'
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_3'
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_4'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35901'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35902'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35903'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35904'
time in Sec = 10800
Kod:
CHINA = Jangan
TQ = Qin-Shi Tomb (Jangan Cave)
West_China = Downhang
Oasis_Kingdom = Hotan
Thief Village = Thief town
Roc = Roc Mountain
Eu = Constantinople
Am = Asia Minor (Captain Ivy)
Ca = Central Asia (Samarkand)
SD = DESERT OF ALEX
KingsValley = ALEX DOWN
Pharaoh= HOLY TEMPLE
DELTA = ALEXANDRIA TOWN
TEMPLE = JOB CAVE ALEXANDRIA
FORT_JA_AREA = Jangan FW
FORT_DW_AREA = Donwhang FW
FORT_HT_AREA = Hotan FW
FORT_CT_AREA = Constantiple FW
FORT_SK_AREA = Samarkand FW
FORT_BJ_AREA = Bandit FW
FORT_HM_AREA = -
FORT_ER_AREA = -
ARENA_OCCUPY = -
ARENA_FLAG = Arena Flag
ARENA_SCORE = Arena Score
SIEGE_DUNGEON = Capture the Flag
ARENA_GNGWC = Arena GNGWC
GOD_TOGUI = Forgotten World
GOD_WRECK_IN = Forgotten World
GOD_FLAME = Forgotten World
GOD_WRECK_OUT = Forgotten World
EVENT_GHOST = Forgotten World
JUPITER = Jupiter Temple 120 mob
PRISON = Prison