Diablo III patch 1.0.7 is now live in the Europe. Check out the full patch notes below to learn about all the latest changes. Important: Please note that you will not be prompted to download patch 1.0.7 until the patch is live in your home region. If you are logging in from an American or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is Europe, you will be unable to log into The Americas or Asia using Global Play after patch 1.0.7 is live until those regions have also patched. Diablo III Patch 1.0.7 – v.220.127.116.1133 Patch Features New Feature: Brawling For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format. General Nephalem Valor stacks will now persist through Acts Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards The resurrection timer will no longer increase if a player is killed multiple times in a row Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased: MP 1: 25% (up from 10%) MP 2: 50% (up from 20%) MP 3: 80% (up from 30%) MP 4: 120%(up from 45%) MP 5: 165% (up from 60%) MP 6: 215% (up from 75%) MP 7: 275% (up from 95%) MP 8: 340% (up from 115%) MP 9: 420% (up from 135% MP 10: 510% (up from 160%) When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired) Characters will no longer have their movement restricted when being vote kicked from a Public Group Achievements Bug Fixes Subjugators now count towards the achievements "We are Champions" and "Champion's Collection" Rare Colossal Golgors will now count towards the “Rare Kill” achievements The Rockworm criteria has been removed from Hardcore monster slaying achievements Players can once again access the “Victory” dialogue option through Covetous Shen Auction House User Interface Cancelled PayPal auctions will now display a UI error Bug Fixes Stash Tab Art will now properly update when viewed in the Auction House Battle.net General A new PvP chat channel has been added Monster Power is now available for Public Games Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the "Enable Monster Power" box has been checked in the Options menu "Report Botting" has been added to the right-click > report player menus Bosses General Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased Brawling General Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel Classes Barbarian Bug Fixes Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times Demon Hunter Bug Fixes The Reflects Damage affix will now properly reflect damage caused by Bola Shot Monk Active Skills Cyclone Strike Weapon damage increased from 100% to 313% Dashing Strike Weapon damage increased from 160% to 303% Exploding Palm Explosion damage increased from 30% to 50% of the target’s maximum health Inner Sanctuary Radius increased from 8 yards to 11 yards Skill Rune – Forbidden Palace Damage bonus increased from 10% to 15% Skill Rune – Sanctified Ground Now reduces enemy movement speed by 80% (up from 60%) Lashing Tail Kick Weapon damage increased from 235% to 470% Mystic Ally The amount of damage a Mystic Ally can take from a single hit is now capped The cap scales with the player's level, and is further reduced by the player's Armor and Resistance Skill Rune – Eternal Ally Weapon Damage increased from 40% to 60% The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds) Skill Rune – Fire Ally The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds Skill Rune – Water Ally The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%) The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds Sweeping Wind Base weapon damage increased from 15% to 20% per stack Skill Rune – Blade Storm Weapon damage increased from 20% to 26% per stack Skill Rune – Cyclone Weapon damage increased from 20% to 26% per stack Tempest Rush Weapon Damage increased from 85% to 155% Wave of Light Weapon damage increased from 390% to 829% Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96% Skill Rune - Explosive Light Weapon damage increased from 430% to 914% Skill Rune - Pillar of the Ancients Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage) Passive Skills Near Death Experience Dying will now reset the cooldown Bug Fixes Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing Witch Doctor Active Skills Spirit Barrage Skill Rune – Well of Souls The secondary missiles fired by this rune can now hit the primary target Wizard Active Skills Arcane Orb Weapon damage increased from 175% to 200% Skill Rune – Obliteration Weapon damage increased from 228% to 260% Blizzard Weapon damage increased from 210% to 510% over 6 seconds Proc coefficient increased from 0.01 to 0.0125 Skill Rune – Grasping Chill Proc coefficient increased from 0.01 to 0.0125 Skill Rune – Frozen Solid Proc coefficient increased from 0.01 to 0.0125 Skill Rune – Stark Winter Proc coefficient increased to from 0.005 to 0.0125 Skill Rune – Snowbound Proc coefficient increased to from 0.01 to 0.0125 Skill Rune – Unrelenting Storm Weapon damage increased from 280% to 680% Shock Pulse Weapon damage increased from 105% to 150% Proc coefficient increased from 0.667 to 0.8 Skill Rune – Fire Bolts Weapon damage increased from 152% to 195% Proc coefficient increased from 0.667 to 0.8 Skill Rune – Explosive Bolts Weapon damage increased from 70% to 105% Proc coefficient increased from 0.5 to 0.8 Skill Rune – Lightning Affinity Proc coefficient increased from 0.667 to 0.8 Skill Rune – Living Lightning Weapon damage increased from 37% to 52% Passive Skills Critical Mass Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form Temporal Flux Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds) Unstable Anomaly Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life) Dying will now reset the cooldown Bug Fixes Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit Crafting General A new crafting reagent, Demonic Essence, has been added to the game This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty Major in-game events that grant a stack of Nephalem Valor when completed also have a chance to drop Demonic Essence Note: Nephalem Valor will not be required in order for Demonic Essences to drop Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values: MP 0: 15.0000% MP 1: 16.5000% MP 2: 18.1500% MP 3: 19.9650% MP 4: 21.9615% MP 5: 24.1577% MP 6: 26.5734% MP 7: 29.2308% MP 8: 32.1538% MP 9: 35.3692% MP 10: 38.9061% The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400% Blacksmith Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers) Each crafted item will have the following characteristics: iLevel 63 6 Affixes Account-bound Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe) Jeweler A new Rare recipe has been added to the Jeweler for an Amulet This amulet will have the following characteristics: iLevel 63 6 Affixes Account-bound Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game Crafting the item will require the 1 Demonic Essence as well as: 100,000g 1 Perfect Gem (varied depending on which core stat you select) 1 Fiery Brimstone A new tier of account-bound gems of has been added to the game: Marquise Marquise Gems stats are as follows: Marquise Emerald Weapon: Increased Critical Hit Damage by 110% Helm: +33% Extra Gold from Monsters Armor: +62 Dexterity Marquise Topaz Weapon: Melee attackers take 2500 per hit Helm: 33% Better chance of finding magical items Armor: +62 Intelligence Marquise Amethyst Weapon: Each Hit adds +700 Life Helm: +19% Life Armor: +62 Vitality Marquise Ruby Weapon: +160 Minimum and +160 Maximum Damage Helm: Increases Bonus Experience by 33% Armor: +62 Strength These gems can only be created at the Jeweler and will require the following reagents: 3 Radiant Star Gems 20 million gold 10 Demonic Essence Un-socketing Marquise gems will cost 5 million gold The designs for the Marquise gems will drop randomly from all level 63 monsters Note: The designs are not account-bound All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies): Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2) Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4) Ruby: +9 minimum damage/+9 maximum damage (up from +8/+ Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10) Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11) Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12) Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13) Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14) Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15) Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16) Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17) Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+1 Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19) Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20) These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage For more information, please click here Items General Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above These plans (excluding the chest piece) will drop randomly in the world and have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor: Skeleton King Spider Queen Maghda Zoltun Kulle Ghom Cydaea Rakanoth Izual The drop rate from the above bosses will also scale according to your Monster Power level: MP 0: 20% MP 1: 23.2% MP 2: 26.912% MP 3: 31.218% MP 4: 36.213% MP 5: 42.007% MP 6: 48.728% MP 7: 56.524% MP 8: 65.568% MP 9: 76.059% MP 10: 88.228% The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each Please note that neither the Crafting plans nor the Jeweler Design are account-bound Holding shift while buying health potions will attempt to purchase 5 potions at once Follower items below iLevel 60 will now no longer drop in Inferno Goldskin now has a limit on the number of times it can proc on a single target Vanishing Dye and All-Soap’s Miraculous Dye Remover can now be used on Legendary items Hellfire Rings now salvage into Legendary crafting materials Vendors Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each Bug Fixes Goldskin will no longer proc when attacking monsters that drop no loot Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold All Staves of Herding can now be sold to a vendor for 0 gold Monsters General The Reflects Damage affix has been redesigned: It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active A visual effect will display whenever the durational buff is active Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player Damage dealt by the Molten affix has been reduced by 40% Damage dealt by the Plagued affix has been increased by 120% Fallen Lunatics should now detonate in a more consistent manner The Triune Berserker before Alcarnus should no longer swing faster after a few attacks Keywardens: The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty Bug Fixes Rare Sand Dwellers will now spawn in The Forgotten Ruins Champion Plague Swarms will now spawn in Cryder's Outpost Champion Fallen Cur will now spawn in The Storm Halls User Interface General Legendary items now have a new mini-map icon This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item Note: The icon will only display when Legendary items are dropped by a monster, not a player Bug Fixes Fixed an issue causing the Enable Monster Power option to reset Fixed an issue affecting the scroll speed of text Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0 Bug Fixes Fixed an issue where new Hardcore characters were not labeled as Hardcore on the Main Menu Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed Players will no longer be disconnected from the game whenever vote kicked during a boss encounter ------ Resmi açıklamaya buradan ulaşabilirsiniz.