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Patch 1.0.7 Now Live -PvP-


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    27 Temmuz 2011
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    Diablo III patch 1.0.7 is now live in the Europe. Check out the full patch notes below to learn about all the latest changes.


    Important: Please note that you will not be prompted to download patch 1.0.7 until the patch is live in your home region. If you are logging in from an American or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is Europe, you will be unable to log into The Americas or Asia using Global Play after patch 1.0.7 is live until those regions have also patched.
    Diablo III Patch 1.0.7 – v.1.0.7.14633
    Patch Features
    New Feature: Brawling

    For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.
    General

    Nephalem Valor stacks will now persist through Acts
    Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
    The resurrection timer will no longer increase if a player is killed multiple times in a row
    Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
    The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:

    MP 1: 25% (up from 10%)
    MP 2: 50% (up from 20%)
    MP 3: 80% (up from 30%)
    MP 4: 120%(up from 45%)
    MP 5: 165% (up from 60%)
    MP 6: 215% (up from 75%)
    MP 7: 275% (up from 95%)
    MP 8: 340% (up from 115%)
    MP 9: 420% (up from 135%
    MP 10: 510% (up from 160%)


    When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
    Characters will no longer have their movement restricted when being vote kicked from a Public Group

    Achievements

    Bug Fixes

    Subjugators now count towards the achievements "We are Champions" and "Champion's Collection"
    Rare Colossal Golgors will now count towards the “Rare Kill” achievements
    The Rockworm criteria has been removed from Hardcore monster slaying achievements
    Players can once again access the “Victory” dialogue option through Covetous Shen



    Auction House

    User Interface

    Cancelled PayPal auctions will now display a UI error


    Bug Fixes

    Stash Tab Art will now properly update when viewed in the Auction House



    Battle.net

    General

    A new PvP chat channel has been added
    Monster Power is now available for Public Games

    Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the "Enable Monster Power" box has been checked in the Options menu


    "Report Botting" has been added to the right-click > report player menus



    Bosses

    General

    Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased



    Brawling

    General

    Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub

    Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake
    The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA
    Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat
    To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability


    Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel
    Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel



    Classes

    Barbarian


    Bug Fixes


    Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times




    Demon Hunter

    Bug Fixes

    The Reflects Damage affix will now properly reflect damage caused by Bola Shot




    Monk

    Active Skills

    Cyclone Strike


    Weapon damage increased from 100% to 313%


    Dashing Strike

    Weapon damage increased from 160% to 303%


    Exploding Palm

    Explosion damage increased from 30% to 50% of the target’s maximum health


    Inner Sanctuary

    Radius increased from 8 yards to 11 yards
    Skill Rune – Forbidden Palace

    Damage bonus increased from 10% to 15%


    Skill Rune – Sanctified Ground


    Now reduces enemy movement speed by 80% (up from 60%)




    Lashing Tail Kick


    Weapon damage increased from 235% to 470%


    Mystic Ally

    The amount of damage a Mystic Ally can take from a single hit is now capped

    The cap scales with the player's level, and is further reduced by the player's Armor and Resistance


    Skill Rune – Eternal Ally


    Weapon Damage increased from 40% to 60%
    The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)


    Skill Rune – Fire Ally


    The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds


    Skill Rune – Water Ally

    The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
    The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds




    Sweeping Wind

    Base weapon damage increased from 15% to 20% per stack
    Skill Rune – Blade Storm

    Weapon damage increased from 20% to 26% per stack


    Skill Rune – Cyclone

    Weapon damage increased from 20% to 26% per stack




    Tempest Rush

    Weapon Damage increased from 85% to 155%


    Wave of Light

    Weapon damage increased from 390% to 829%
    Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%
    Skill Rune - Explosive Light

    Weapon damage increased from 430% to 914%


    Skill Rune - Pillar of the Ancients

    Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)






    Passive Skills


    Near Death Experience

    Dying will now reset the cooldown




    Bug Fixes

    Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
    Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing




    Witch Doctor

    Active Skills

    Spirit Barrage

    Skill Rune – Well of Souls


    The secondary missiles fired by this rune can now hit the primary target








    Wizard

    Active Skills

    Arcane Orb


    Weapon damage increased from 175% to 200%
    Skill Rune – Obliteration

    Weapon damage increased from 228% to 260%




    Blizzard

    Weapon damage increased from 210% to 510% over 6 seconds
    Proc coefficient increased from 0.01 to 0.0125
    Skill Rune – Grasping Chill

    Proc coefficient increased from 0.01 to 0.0125


    Skill Rune – Frozen Solid


    Proc coefficient increased from 0.01 to 0.0125


    Skill Rune – Stark Winter

    Proc coefficient increased to from 0.005 to 0.0125


    Skill Rune – Snowbound

    Proc coefficient increased to from 0.01 to 0.0125


    Skill Rune – Unrelenting Storm

    Weapon damage increased from 280% to 680%




    Shock Pulse

    Weapon damage increased from 105% to 150%
    Proc coefficient increased from 0.667 to 0.8
    Skill Rune – Fire Bolts

    Weapon damage increased from 152% to 195%
    Proc coefficient increased from 0.667 to 0.8


    Skill Rune – Explosive Bolts

    Weapon damage increased from 70% to 105%
    Proc coefficient increased from 0.5 to 0.8


    Skill Rune – Lightning Affinity

    Proc coefficient increased from 0.667 to 0.8


    Skill Rune – Living Lightning

    Weapon damage increased from 37% to 52%






    Passive Skills


    Critical Mass

    Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form


    Temporal Flux

    Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)


    Unstable Anomaly

    Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
    Dying will now reset the cooldown




    Bug Fixes

    Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit





    Crafting

    General


    A new crafting reagent, Demonic Essence, has been added to the game

    This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty

    Major in-game events that grant a stack of Nephalem Valor when completed also have a chance to drop Demonic Essence
    Note: Nephalem Valor will not be required in order for Demonic Essences to drop


    Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:

    MP 0: 15.0000%
    MP 1: 16.5000%
    MP 2: 18.1500%
    MP 3: 19.9650%
    MP 4: 21.9615%
    MP 5: 24.1577%
    MP 6: 26.5734%
    MP 7: 29.2308%
    MP 8: 32.1538%
    MP 9: 35.3692%
    MP 10: 38.9061%




    The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%


    Blacksmith


    Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)

    Each crafted item will have the following characteristics:

    iLevel 63
    6 Affixes
    Account-bound
    Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game




    Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)


    Jeweler


    A new Rare recipe has been added to the Jeweler for an Amulet

    This amulet will have the following characteristics:

    iLevel 63
    6 Affixes
    Account-bound
    Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game


    Crafting the item will require the 1 Demonic Essence as well as:

    100,000g
    1 Perfect Gem (varied depending on which core stat you select)
    1 Fiery Brimstone






    A new tier of account-bound gems of has been added to the game: Marquise

    Marquise Gems stats are as follows:

    Marquise Emerald

    Weapon: Increased Critical Hit Damage by 110%
    Helm: +33% Extra Gold from Monsters
    Armor: +62 Dexterity


    Marquise Topaz

    Weapon: Melee attackers take 2500 per hit
    Helm: 33% Better chance of finding magical items
    Armor: +62 Intelligence


    Marquise Amethyst

    Weapon: Each Hit adds +700 Life
    Helm: +19% Life
    Armor: +62 Vitality


    Marquise Ruby

    Weapon: +160 Minimum and +160 Maximum Damage
    Helm: Increases Bonus Experience by 33%
    Armor: +62 Strength




    These gems can only be created at the Jeweler and will require the following reagents:

    3 Radiant Star Gems
    20 million gold
    10 Demonic Essence


    Un-socketing Marquise gems will cost 5 million gold
    The designs for the Marquise gems will drop randomly from all level 63 monsters

    Note: The designs are not account-bound




    All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):

    Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
    Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
    Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
    Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
    Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
    Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
    Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
    Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
    Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
    Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
    Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
    Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
    Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
    Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
    These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons

    For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage
    For more information, please click here




    Items

    General

    Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above

    These plans (excluding the chest piece) will drop randomly in the world and have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:

    Skeleton King
    Spider Queen
    Maghda
    Zoltun Kulle
    Ghom
    Cydaea
    Rakanoth
    Izual


    The drop rate from the above bosses will also scale according to your Monster Power level:

    MP 0: 20%
    MP 1: 23.2%
    MP 2: 26.912%
    MP 3: 31.218%
    MP 4: 36.213%
    MP 5: 42.007%
    MP 6: 48.728%
    MP 7: 56.524%
    MP 8: 65.568%
    MP 9: 76.059%
    MP 10: 88.228%


    The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
    Please note that neither the Crafting plans nor the Jeweler Design are account-bound


    Holding shift while buying health potions will attempt to purchase 5 potions at once
    Follower items below iLevel 60 will now no longer drop in Inferno
    Goldskin now has a limit on the number of times it can proc on a single target
    Vanishing Dye and All-Soap’s Miraculous Dye Remover can now be used on Legendary items
    Hellfire Rings now salvage into Legendary crafting materials


    Vendors


    Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each


    Bug Fixes

    Goldskin will no longer proc when attacking monsters that drop no loot
    Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
    All Staves of Herding can now be sold to a vendor for 0 gold



    Monsters


    General

    The Reflects Damage affix has been redesigned:

    It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
    A visual effect will display whenever the durational buff is active


    Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
    Damage dealt by the Molten affix has been reduced by 40%
    Damage dealt by the Plagued affix has been increased by 120%
    Fallen Lunatics should now detonate in a more consistent manner
    The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
    Keywardens:

    The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
    The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
    The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty




    Bug Fixes


    Rare Sand Dwellers will now spawn in The Forgotten Ruins
    Champion Plague Swarms will now spawn in Cryder's Outpost
    Champion Fallen Cur will now spawn in The Storm Halls



    User Interface

    General

    Legendary items now have a new mini-map icon

    This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
    Note: The icon will only display when Legendary items are dropped by a monster, not a player




    Bug Fixes

    Fixed an issue causing the Enable Monster Power option to reset
    Fixed an issue affecting the scroll speed of text
    Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0



    Bug Fixes


    Fixed an issue where new Hardcore characters were not labeled as Hardcore on the Main Menu
    Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
    Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
    Players will no longer be disconnected from the game whenever vote kicked during a boss encounter
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