1. Reklam


    1. joysro
      ledas
      jungler
      keasro
      zeus
      karantina

vSRO CAR EFEK SCROLLU


  1. AmIMad

    AmIMad Bakalım be. moderator rank8

    Kayıt:
    7 Şubat 2015
    Mesajlar:
    373
    Beğenilen Mesajlar:
    33
    Ödül Puanları:
    28
    Meslek:
    Mermerci :)
    Şehir:
    Ankara
    Arkadaşlar Carlara Effek Veren Scrolllar Emege Saygı..

    RefObjCommon
    Kod:
    1    402687    ITEM_MALL_CHAR_EFFECT_01    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_01    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_anti_c.ddj    xxx    xxx    203481[/B][/COLOR][/B]
    [B][B]
    [COLOR=rgb(255, 128, 0)]1    402688    ITEM_MALL_CHAR_EFFECT_02    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_02    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_around_c_1.ddj    xxx    xxx    203482
    1    402689    ITEM_MALL_CHAR_EFFECT_03    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_03    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_buff_c.ddj    xxx    xxx    203483
    1    402690    ITEM_MALL_CHAR_EFFECT_04    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_04    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_long_c.ddj    xxx    xxx    203484
    1    402691    ITEM_MALL_CHAR_EFFECT_05    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_05    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_short_c.ddj    xxx    xxx    203485
    1    402692    ITEM_MALL_CHAR_EFFECT_06    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_06    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_anti_c.ddj    xxx    xxx    203486
    1    402693    ITEM_MALL_CHAR_EFFECT_07    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_07    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_around_c_1.ddj    xxx    xxx    203487
    1    402694    ITEM_MALL_CHAR_EFFECT_08    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_08    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_long_c.ddj    xxx    xxx    203488
    1    402695    ITEM_MALL_CHAR_EFFECT_09    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_09    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_short_c.ddj    xxx    xxx    203489
    

    RefobjItem
    Kod:
    203481    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_01    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0[/B][/COLOR][/B]
    [B][B]
    [COLOR=rgb(179, 179, 0)]203482    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_02    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0
    203483    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_03    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0
    203484    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_04    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0
    203485    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_05    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0
    203486    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_06    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0
    203487    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_07    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0
    203488    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_08    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0
    203489    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_09    -1    xxx                                                                                                                                  -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0    0

    RefSkill
    Kod:
    1    39442    998    SKILL_ITEM_MALL_CHAR_EFFECT_01    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_01    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_anti_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_01    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0[/B][/COLOR][/B]
    [B][B]
    [COLOR=rgb(0, 0, 179)]1    39443    999    SKILL_ITEM_MALL_CHAR_EFFECT_02    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_02    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_around_c_1.ddj    SN_ITEM_MALL_CHAR_EFFECT_02    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39444    1000    SKILL_ITEM_MALL_CHAR_EFFECT_03    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_03    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_buff_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_03    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39445    1001    SKILL_ITEM_MALL_CHAR_EFFECT_04    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_04    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_long_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_04    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39446    1002    SKILL_ITEM_MALL_CHAR_EFFECT_05    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_05    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_short_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_05    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39447    1003    SKILL_ITEM_MALL_CHAR_EFFECT_06    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_06    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_anti_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_06    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39448    1004    SKILL_ITEM_MALL_CHAR_EFFECT_07    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_07    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_around_c_1.ddj    SN_ITEM_MALL_CHAR_EFFECT_07    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39449    1005    SKILL_ITEM_MALL_CHAR_EFFECT_08    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_08    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_long_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_08    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39450    1006    SKILL_ITEM_MALL_CHAR_EFFECT_09    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_09    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_short_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_09    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0

    MediaPk2'ye Geçiyoruz
    İtemData xXxXx
    Kod:
    1    402687    ITEM_MALL_CHAR_EFFECT_01    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_01    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_anti_c.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_01    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0   [/B]
    [B]1    402688    ITEM_MALL_CHAR_EFFECT_02    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_02    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_around_c_1.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_02    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0  
    1    402689    ITEM_MALL_CHAR_EFFECT_03    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_03    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_buff_c.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_03    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0  
    1    402690    ITEM_MALL_CHAR_EFFECT_04    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_04    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_long_c.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_04    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0  
    1    402691    ITEM_MALL_CHAR_EFFECT_05    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_05    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_ass_short_c.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_05    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0  
    1    402692    ITEM_MALL_CHAR_EFFECT_06    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_06    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_anti_c.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_06    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0  
    1    402693    ITEM_MALL_CHAR_EFFECT_07    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_07    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_around_c_1.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_07    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0  
    1    402694    ITEM_MALL_CHAR_EFFECT_08    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_08    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_long_c.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_08    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0  
    1    402695    ITEM_MALL_CHAR_EFFECT_09    20% ??? ??/?? ???    xxx    SN_ITEM_MALL_CHAR_EFFECT_09    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC    1    0    3    3    13    1    180000    3    0    1    1    1    255    0    1    0    0    1    0    0    0    0    0    0    0    -1    0    -1    0    -1    0    -1    0    -1    0    0    0    0    0    0    0    100    0    0    0    xxx    item\etc\drop_mall_scroll.bsr    pet2\skill\pet2_skill_enc_short_c.ddj    xxx    xxx    1    2    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    SKILL_ITEM_MALL_CHAR_EFFECT_09    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    CashRank:2    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    -1    xxx    0    0


    Skilldata xXx_Enc
    Kod:
    1    39442    998    SKILL_ITEM_MALL_CHAR_EFFECT_01    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_01    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_anti_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_01    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0[/B][/COLOR][/B]
    [B][B]
    [COLOR=rgb(128, 255, 0)]1    39443    999    SKILL_ITEM_MALL_CHAR_EFFECT_02    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_02    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_around_c_1.ddj    SN_ITEM_MALL_CHAR_EFFECT_02    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39444    1000    SKILL_ITEM_MALL_CHAR_EFFECT_03    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_03    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_buff_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_03    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39445    1001    SKILL_ITEM_MALL_CHAR_EFFECT_04    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_04    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_long_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_04    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39446    1002    SKILL_ITEM_MALL_CHAR_EFFECT_05    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_05    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_ass_short_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_05    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39447    1003    SKILL_ITEM_MALL_CHAR_EFFECT_06    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_06    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_anti_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_06    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39448    1004    SKILL_ITEM_MALL_CHAR_EFFECT_07    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_07    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_around_c_1.ddj    SN_ITEM_MALL_CHAR_EFFECT_07    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39449    1005    SKILL_ITEM_MALL_CHAR_EFFECT_08    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_08    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_long_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_08    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    1    39450    1006    SKILL_ITEM_MALL_CHAR_EFFECT_09    20% ??? ??/??    SKILL_ITEM_MALL_CHAR_EFFECT_09    0    1    1    0    0    0    0    0    1000    0    0    0    332156698    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    pet2\skill\pet2_skill_enc_short_c.ddj    SN_ITEM_MALL_CHAR_EFFECT_09    xxx    xxx    xxx    0    0    3    1667396966    1685418593    -1875767296    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0

    Textdata_object
    Kod:
    //Char effects by AmIMad[/B][/COLOR][/B]
    [B][B]
    [COLOR=rgb(0, 179, 179)]
    1    SN_ITEM_MALL_CHAR_EFFECT_01                                Char Effect [Mixed-1] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_02                                Char Effect [Mixed-2] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_03                                Char Effect [Mixed-3] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_04                                Char Effect [Mixed-4] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_05                                Char Effect [Mixed-5] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_06                                Char Effect [Mixed-6] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_07                                Char Effect [Mixed-7] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_08                                Char Effect [Mixed-8] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_09                                Char Effect [Mixed-9] Ultra
    1    SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC                                The mesmerizing glowing effects "Character effect " That design and combined with Exraloob AmIMad.

    Skilleffect
    Kod:
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_01    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1   
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_02    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_03    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_04    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_05    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_06    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_07    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_08    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    1    데미지 상승포션    SKILL_ITEM_MALL_CHAR_EFFECT_09    0    FALSE    0    DEFAULT    none    none    none    none    none    none    none    none    0    0,0,0,0    ONE    none    none    none    none    none    none    none    0    1  
    
    
    
    //new part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_01    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_01    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_01\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    
    //new 02 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_02    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_02    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_02\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    
    //new 03 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_03    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_03    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_03\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    
    //new 04 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_04    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_04    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_04\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    //new 05 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_05    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_05    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_05\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    
    //new 06 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_06    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_06    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_06\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    
    //new 07 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_07    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_07    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_07\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    //new 08 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_08    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_08    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_08\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    
    //new 09 part
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    1    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    wizard_earth_barrier_a.efp    none    0,0,0    none    0,10,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_guard_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_L    0    FALSE    none    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    wizard_earth_barrier_keep_b.efp    none    0,10,0    none    0,10,0    none    0    none    none    none  
    070_더스크 아머___스틸 액티브    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    1    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    warlock_soul_armor_b.efp    none    0,10,0    none    0,0,0    none    0    none    skill2\usk_warlock_shadow_armor.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_L    0    FALSE    NOR|CRI|HWAN    none    0    0    0    0    1    500,300    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    warlock_soul_armor_keep_b.efp    none    0,10,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    S_RETURN    0    FALSE    NOR|CRI|HWAN    CHAR_BASE    0    0    0    0    1    0,0    AT_TARGET    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    warlock_soul_armor_hit.efp    none    0,0,0    none    0,10,0    none    0    SCT_SHAKECAM1    skill2\usk_warlock_blood_explosion_bomb.wav    none  
    110__화염무결    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_fire_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\csk_fire_fiecraze_Swing.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_L    0    FALSE    none    none    0    0    0    1    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    fire_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    102__빙혼결기    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    500,500    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_assist_motion_wait.efp    none    0,0,4    none    0,0,0    none    0    none    skill\csk_cold_ready.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_motion_keep.efp    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_motion_keep.efp    Bip01 L Hand    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    0    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_S    0    FALSE    none    none    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    skill\Csk_Cold_Binghon.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_L    0    FALSE    none    none    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    cold_ganggi_keep_e.efp    Bip01    0,0,0    none    0,0,0    none    0    none    none    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_earth_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_fire_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_lighting_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_mental_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    080_어스 팬스___어스 멘탈리스트    SKILL_ITEM_MALL_CHAR_EFFECT_09    SHOT    0    FALSE    none    none    1    0    0    0    1    1000,1000    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    skill_cast_foot_water_a.efp    none    0,0,0    none    0,0,0    none    0    none    skill2\usk_wizard_earth_ready_a.wav    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    ACT_L    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    avatar_nasrun01_skill01_dust02.efp    none    0,0,11    none    0,0,0    none    0    none    none    none  
    -    SKILL_ITEM_MALL_CHAR_EFFECT_09    DEACT    0    FALSE    none    CHAR_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    charskill_09\    avatar_nasrun01_skill01_dust01.efp    none    0,0,11    none    0,0,0    none    0    none    none    none

    Gerekli Dosyalar İndirmelerini Yapınız [Gerekli Dosyaların Teminde Ve Fotoraflar İçin Figo'ya Teşşekürler]
    MediaPk2 İcons
    Particles

    [​IMG]