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    1. joysro
      ledas
      jungler
      keasro
      zeus
      karantina

VSRO BAŞLANGICTA İTEM VERME KODLARI


  1. AqRa

    AqRa Gözlemliyorum rank8

    Kayıt:
    27 Kasım 2012
    Mesajlar:
    79
    Beğenilen Mesajlar:
    0
    Ödül Puanları:
    6
    Başlangıcta 1 Lwl ile başlar 1 m sp verir Male female Dres 1 m gold ve Devill verir ve 1 lwl +12 setle başlar

    SRO_VT_SHARD -> Progammability -> Stored Procedures -> dbo.AddNewChar-> Modify

    USE [SRO_VT_SHARD]
    GO
    /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 02/18/2013 14:22:41 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO




    ALTER PROCEDURE [dbo].[_AddNewChar]
    @UserJID INT,
    --@CharSlot INT,
    @RefCharID INT,
    @CharName varchar (64),
    @CharScale tinyINT,
    @StartRegionID INT,
    @StartPos_X real,
    @StartPos_Y real,
    @StartPos_Z real,
    @DefaultTeleport INT,
    @RefMailID INT,
    @RefPantsID INT,
    @RefBootsID INT,
    @RefWeaponID INT,
    @RefShield INT,
    @DurMail tinyINT,
    @DurPants tinyINT,
    @DurBoots tinyINT,
    @DurWeapon tinyINT,
    @DurShield tinyINT,
    @DefaultArrow INT
    AS

    SET NOCOUNT ON

    DECLARE @Slot INT
    DECLARE @temp INT

    DECLARE @NewCharID INT
    SET @NewCharID = 0


    -----------------------------------------------------------------------------
    -- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
    -----------------------------------------------------------------------------

    -- start by novice.
    SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID

    IF (@temp >= 4)
    BEGIN
    -- ³Ê¹« ¸¹ÀÚ³ª
    RETURN -2
    END
    -- finish by novice.

    -----------------------------------------------------------------------------
    -- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
    -----------------------------------------------------------------------------
    IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
    BEGIN
    -- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
    RETURN -3
    END

    EXEC @temp = _IsExistingCharName @CharName
    IF (@temp <> 0)
    BEGIN
    -- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
    RETURN -4
    END

    BEGIN TRANSACTION

    -- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼­ ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
    INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
    LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID,HwanLevel)
    VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
    GetDate(), 1, 1, 1000000, 0, 300000, 200,200, 1, 1, 1, 1,3)

    SET @NewCharID = @@IDENTITY
    IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
    BEGIN
    -- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -5
    END


    -- start by novice.
    -- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
    INSERT INTO _User VALUES (@UserJID, @NewCharID)
    -- finish by novice.


    -----------------------------------------------------------------------------
    -- 3-1. Àåºñ ½½·Ô ä¿ì±â
    -- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼­ºñ½º ÈÄ 48°³¿¡¼­ 96°³·Î Áõ°¡!!!(woos0)
    -----------------------------------------------------------------------------
    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
    INSERT INTO _Inventory(CharID, Slot, ItemID)
    SELECT @NewCharID, cnt, 0
    FROM _RefDummySlot with( nolock )
    WHERE cnt < 109


    IF (@@ERROR <> 0)
    BEGIN
    -- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -7
    END

    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

    -- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
    /* ¿ä·± ¼ø¼­·Î Á¤ÀǵǾî ÀÖ´Ù.
    0: EQUIP_SLOT_HELM
    1: EQUIP_SLOT_MAIL,
    2: EQUIP_SLOT_SHOULDERGUARD,
    3: EQUIP_SLOT_GAUNTLET,
    4: EQUIP_SLOT_PANTS,
    5: EQUIP_SLOT_BOOTS,
    6: EQUIP_SLOT_WEAPON,
    7: EQUIP_SLOT_SHIELD or ARROW,
    8: EQUIP_SLOT_EARRING,
    9: EQUIP_SLOT_NECKLACE,
    10: EQUIP_SLOT_L_RING,
    13: EQUIP_SLOT_R_RING,
    */

    DECLARE @ItemID BIGINT
    SET @ItemID = 0
    -- »ó°©
    IF (@RefMailID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -8
    END
    END
    -- ¹ÙÁö
    IF (@RefPantsID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -9
    END
    END
    -- Boots
    IF (@RefBootsID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -10
    END
    END
    -- Weapon
    IF (@RefWeaponID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -13
    END
    END
    -- ¹æÆÐ
    IF (@RefShield <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -12
    END
    END
    -- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ È°À̶ó¸é È­»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
    IF (@DefaultArrow <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -13
    END
    END


    -----------------------------------------------------------------------------
    -- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
    -- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
    -- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼­ Ãß°¡µÇ´Â ºÎºÐ
    -----------------------------------------------------------------------------
    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
    INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
    SELECT @NewCharID, cnt, 0
    FROM _RefDummySlot with( nolock )
    WHERE cnt < 5


    IF (@@ERROR <> 0)
    BEGIN
    -- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -14
    END
    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

    -----------------------------------------------------------------------------
    -- default skill³Ö¾îÁÖ±â
    -----------------------------------------------------------------------------
    DECLARE @country tinyINT
    EXEC @country = _GetObjCountry @RefCharID

    INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
    SELECT @NewCharID, MasteryID, 0
    FROM _RefCharDefault_SkillMastery with(nolock)
    WHERE Race = @country or Race = 3
    IF (@@error <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -15
    END
    INSERT INTO _CharSkill (CharID,SkillID,Enable)
    SELECT @NewCharID, SkillID, 1
    FROM _RefCharDefault_Skill with(nolock)
    WHERE Race = @country or Race = 3
    IF (@@error <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -16
    END
    -----------------------------------------------------------------------------
    -- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
    -----------------------------------------------------------------------------
    INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
    SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
    FROM _RefQuest
    WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
    IF (@@error <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -17
    END
    -----------------------------------------------------------------------------
    -- Static Avatar Initial Record ³Ö±â
    -----------------------------------------------------------------------------
    INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
    IF (@@ERROR <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -18
    END

    -----------------------------------------------------------------------------
    -- Trijob ä¿ö³Ö±â!!!!!
    -----------------------------------------------------------------------------
    INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
    IF (@@ERROR <> 0)
    BEGIN
    -- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -19
    END

    -----------------------------------------------------------------------------
    -- CharList¿¡ ID ³Ö¾îÁÖ±â
    -----------------------------------------------------------------------------
    INSERT _CharNameList VALUES(@CharName, @NewCharID)

    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RETURN_SCROLL_HIGH_SPEED',10,1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_COS_P_RABBIT_SCROLL_SILK',1,1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_NASRUN_BLUE',1,0
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_NASRUN_BLUE',1,0
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_FUR',1,0
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_FUR',1,0
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_FUR_HAT',1,0
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_FUR_HAT',1,0



    if (@RefCharID >= 1907 and @RefCharID <= 1919)
    BEGIN
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_1_FA_C_RARE',1,5
    END
    else if (@RefCharID >= 1920 and @RefCharID <= 1932)
    BEGIN
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_1_FA_C_RARE',1,5
    END
    else if (@RefCharID >= 14873 and @RefCharID <= 14887)
    BEGIN
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_C_RAREXE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_1_C_RARE',1,5
    END
    else if (@RefCharID >= 14888 and @RefCharID <= 14900)
    BEGIN
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_1_HA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_1_AA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_1_BA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_1_SA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_1_LA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_1_FA_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_C_RAREXE_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_1_C_RARE',1,5
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_1_C_RARE',1,5
    END
    else
    BEGIN

    return -999
    END

    -- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
    exec _ADDNewClientConfig @NewCharID -- by novice...... for saving client configurations...

    COMMIT TRANSACTION

    RETURN @NewCharID

    İçindekileri sil ve bu koDu yapıştır olsun bitsin
    Alıntı Degildir
     
  2. NevFeLL

    NevFeLL Öğreniyorum rank8

    Kayıt:
    27 Ağustos 2010
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    Peki istediklerimizi nasıl eklicez ?
     
  3. Collapse

    Collapse   asistan rank8

    Kayıt:
    22 Aralık 2010
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    exec lerin altına aynı şekilde sadece item kodunu artısını ve miktarını değiştirerek yeni item ekleyebilirsiniz.
     
    NevFeLL bunu beğendi.
  4. RageGamers

    RageGamers Yeni üye rank8

    Kayıt:
    4 Şubat 2016
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    exec _ADD_ITEM_EXTERN @CharName,'BURAYA ITEM KODU',miktar,+sı
     
    NevFeLL ve Collapse bunu beğendi.
  5. NevFeLL

    NevFeLL Öğreniyorum rank8

    Kayıt:
    27 Ağustos 2010
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    147
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    12
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    Sizi seviyorum :thumbsup:

    ozaman :D benden size exec exec _ADD_ITEM_EXTERN @CharName,':kalp::kalp::kalp::kalp::kalp:',99999, +25 :D