Why go Warlock with Rogue? An interesting thing about Rogues is that they really don't need the debuffs to kill. It's the second highest, or maybe third, constant hitting damage dealer on the euro side. What makes this build good is all the "interruptions" that come with your sub. All that's needed at times is a good stun and recovery bind to finish someone off. Stats ~ Your main mastery's Rogue...which inflicts physical attacks, so the only logical way to go is to add nothing but str. Gear ~ Really depends on you (LA or Robes), but I'd suggest going with Light Armor as it's inbetween the spectrum in both phy/mag defenses. Whereas Heavy Armor lacks in magical defense, but has the highest physical defense and Robes lack physical defense, but has the highest magical defense. (Phy) HA |------------| LA |------------| R (Mag) Daggers: Your main damage dealing weapon. It has a fast attack speed, but it has a very small reach (Doesn't do as well against ranged weapons, but that's why you get xbow as well). For your Daggers, you'll be wanting one with a phy attk/rein of +40% (the higher the better). You'll also be wanting ones with a crit of 14+ (your crits can wreck havok)...as for the Attack Rating, try to get ones with +30%. Xbow: Your second weapon handy for people running away or to use in a combo. Same as for Daggers. Phy attk/rein +40%, crit of 14+, though Attack Rating isn't as important for xbow as it is for Daggers. Skills ~ Rogue: Silent Expert Stealth Extention: Extends the period of time you remain in Stealth. Max it. Stealth Stealth: This is an important skill to have for jobbing. Can give you a favoring hand. Max it. Destealth: Detect other rogues in stealth. Max it, as well. Scorn: Makes it so whoever you use this on, they attack you. Can save your group member's life in a group pvp basis. Get lv1 of both scorn and gross scorn. Poison Poison Field / Trap:This is mainly only for 8/8 lvling pts. These can keep the aggro on you while the ints kill the mobs. Max both Trap / Field. As for the Poison Circle, a cleric comes more in handy, since holyspell isn't weapon dependant (for the one who casts it, unlike poison circle), so skip getting poison circle. Crossbow Expert Max all the passives and Crossbow Extreme. Crossbow For the skills, max all except Fast shot / Rapid shot. (optional to max them). Fast shot's there for luring in 8/8 pts, can do fine with just lv1 of it. Silent Expert Max Dagger Power Up, Hawk Eye, Stealth Dagger, Quick Step, and Dagger Desperate. Dagger Charge For skills, Wounds / Mortal Wounds, Combo Blow / Butterfly Blow, Scud, and Prick are your main useful skills. WARLOCK Mind Control Strap: Makes it so your DoTs last longer. Optional to get, but can be useful against people with cleric subs. Dark Mentalist DoTs (Damage Over Time): I only suggest getting Decayed (to lv19) as it causes bleed which goes through holyspell and reduces the phy/mag defense of whatever it's on. Raze You'll only really need Physical, Combat, and Courage Razes. Don't really need the Ravages except maybe Courage / Combat (when you're being ganged up on by people w/o a cleric). If you go Str Locking in a pt...you might wanna get the other debuffs so the ints do more damage. Bloody Swarm Max both Red Flower (need this for bloody / death trap) and Trap Booster. Blood Only max Bloody Trap and Death Trap. They're your absolute damage skills. Soul Pressure Max both Dazes. They're your 80% successful (w/o disease) stuns. Evil Swell Bloody Aim: Max it. It increases the hp gain from Vampire Touch. Cruel Spell Get Reflect to lv4 to be able to get Advanced Reflect (Reflects 90% of damage done to you). Max both Vampire Touch / Kiss. Touch has a faster cast time than Kiss and the amount of hp taken is dependant on Blood Aim passive and the stats on your Dark Staff. Vampire Touch can give you about 4,000, give or take, hp at 90, while Vampire Kiss can give around 10,000 from 5 targets when maxed at 90. quoted from Vapore: "Always max both and have a powerful warlock rod (dark staff)." Scream Mask: Optional (causes whatever's attacking someone with it on to get stunned). Dim Haze Max both Slumbers (it prevents the person from attacking for 20secs or as long as a bloody/death trap is still on). Wheel Bind / Recovery Bind is a must. It messes up the person's hp pot healing.